Now that’s a shiny toy car! It was modelled in Lightwave 11.6.3 using box modelling. I started with an ellipse and extruded it, subpatched it for the curves and multishifted for the cockpit.
The blue car body has a gradient reflection on it, with an image map for the numbers. I struggled with the number on the side because, as it’s a planar projection, it stretched a little along the top of the car body when it was too big. Sizing it down to its current dimensions avoided the stretch. I guess could have uv mapped it but I went for the lazy option.
The tyres have three grooves in them that are modelled (not textured) and the bump is just a procedural.
There is some depth of field on the camera and radiosity in the render.